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The Wanderer's Digital Escape

A narrative browser game about attention and digital wellbeing

The Wanderer's Digital Escape

Category
Web App
Status
Live
Role
Solo build
Date
2026-04-26
Built with
React, Babel Standalone, Web Audio API, Web Speech API, Canvas, GitHub Pages

An interactive wellbeing experience disguised as a 15-minute game. You play a wanderer crossing four worlds that mirror how social media reshapes the mind — Echo Chamber Swamp, Dopamine Arcade, Validation City and Nomad's Trail — and every choice shifts four meters: Focus, Dopamine, Oneness and Tranquility. Reach the beach and you get a Digital Flourishing Score with a personal action plan.

Problem: Advice about screen time is easy to nod along to and forget. Reading that reels erode focus does not change how it feels to reach for the phone.

Solution: A story where each choice has a visible cost: meters move, the screen distorts when dopamine runs high, and the ending scores your choices and turns them into specific habits to try.

Outcome: Live in the browser with no sign-up or install — React from a CDN, no build step, progress saved locally.

  • ~40-scene branching story with a boss encounter per world
  • Four live meters; Dopamine above 75 triggers a Ghost Mode distortion
  • Six procedurally synthesised soundscapes — no audio files
  • Interactive moments: 60-second silence timer, Instagram deletion flow, algorithm profile reveal
  • Flourishing Score across 8 NIRMAN dimensions, downloadable score card and report
  • Keyboard choices, text-to-speech narration, dark/light mode, auto-save

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Tags: #digital wellbeing, #psychology, #social media