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The Self — Three.js Orb Prototype

The Wanderer's Digital Escape meters, given a 3D body

The Self — Three.js Orb Prototype

Category
Design
Status
Concept
Role
Solo build
Date
2026-07-06
Built with
Three.js, JavaScript, GitHub Pages

A Three.js exploration for The Wanderer's Digital Escape that renders the player's four meters as a living orb. Drag the Focus, Dopamine, Oneness and Tranquility sliders, or pick a world and a preset, and watch the self change shape.

Problem: In the game the four meters are bars in a HUD — accurate, but they do not look like a person's inner state.

Solution: A prototype that maps each meter to a visual property of a 3D orb, so imbalance reads as agitation and balance as calm.

Outcome: A standalone prototype for exploring how the game could show the player's state, not yet wired into the game.

  • Dopamine drives turbulence and heart-rate; Focus drives swarm coherence
  • Oneness adds connection nodes; Tranquility brings stillness
  • Dopamine above 75 switches to Ghost Mode
  • Scene backdrops for every world plus presets: doomscroll spiral, deep work morning, still point

Open the project

Tags: #digital wellbeing, #three.js